 So here's my workbench. I'm pretty pleased with the Galvanised metal texture I've created for it and other assets. It's a combination of Custom brushes on different layers. Firstly I lay down a rough dirt layer, not with too much contrast, then over the top of that I used a blochy brush to get the the areas of light and dark. I painted this layer solid black and white and the brush provides different tones depending on pen pressure. Then set this layer to a lower opacity. On top of that goes a bit more dirt and some scratches, depending on how worn it needs to look. The specular uses these same elements only tweaked so that it gives a higher contrast, and overall lighter to give the high specular of the metal.
 So here's my workbench. I'm pretty pleased with the Galvanised metal texture I've created for it and other assets. It's a combination of Custom brushes on different layers. Firstly I lay down a rough dirt layer, not with too much contrast, then over the top of that I used a blochy brush to get the the areas of light and dark. I painted this layer solid black and white and the brush provides different tones depending on pen pressure. Then set this layer to a lower opacity. On top of that goes a bit more dirt and some scratches, depending on how worn it needs to look. The specular uses these same elements only tweaked so that it gives a higher contrast, and overall lighter to give the high specular of the metal.
Monday, 4 April 2011
WorkBench
 So here's my workbench. I'm pretty pleased with the Galvanised metal texture I've created for it and other assets. It's a combination of Custom brushes on different layers. Firstly I lay down a rough dirt layer, not with too much contrast, then over the top of that I used a blochy brush to get the the areas of light and dark. I painted this layer solid black and white and the brush provides different tones depending on pen pressure. Then set this layer to a lower opacity. On top of that goes a bit more dirt and some scratches, depending on how worn it needs to look. The specular uses these same elements only tweaked so that it gives a higher contrast, and overall lighter to give the high specular of the metal.
 So here's my workbench. I'm pretty pleased with the Galvanised metal texture I've created for it and other assets. It's a combination of Custom brushes on different layers. Firstly I lay down a rough dirt layer, not with too much contrast, then over the top of that I used a blochy brush to get the the areas of light and dark. I painted this layer solid black and white and the brush provides different tones depending on pen pressure. Then set this layer to a lower opacity. On top of that goes a bit more dirt and some scratches, depending on how worn it needs to look. The specular uses these same elements only tweaked so that it gives a higher contrast, and overall lighter to give the high specular of the metal.
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