Friday, 25 February 2011


So I've been working on my z4 lately and it's coming along. Body is nearly done and is 2,220 tris at the moment. I think I will probably do a high poly bake to get to get the detail and hard edges into the body work. My budget for this one, the stock model, is 20,000.


My finished chair and stool, I'm not that pleased with the texturing but then there's not a whole lot I can do with them. I might go back to them in the future...

Wednesday, 16 February 2011


Did a great little tutorial for the generation of real-time reflections. It's pretty simple to set up and looks really cool! It basically uses a render to texture actor to generate an image that is slapped onto the floor, and is updated in realtime at 1000fps. This means that everything from the rockets from your gun to your player character is reflected on this surface. I highly recommend people try this if you are trying to create a glossy, wet or generally reflective surface.

The texture still needs tweaking and I'm not sure I'll stick with the diffuse material but the principle is there.

Wednesday, 9 February 2011

Laptop WiP

HP Elitebook, a high performance laptop that will be dotted around my garage. A WiP, still need to to all the side ports.

Computer and peripherals...

Quick update here. A HP desktop computer and microserver, with a logitech keyboard and mouse. Reference and texturing for the keyboard and mouse was easy since they're sat in front of me :) Textures were made in photoshop, and constructed the normals with Xnormal photoshop filter with a bit of high-poly baking, no slapping photos on planes here!

Monday, 7 February 2011

Wednesday, 2 February 2011


So I've dived into making some assets, this widescreen monitor is complete now, also have a 4:3 monitor and a mountable TV on the way. I have also started on my z4 model, will post some shots of that soon...