So the jack is done. It uses a diffuse and secular...
Friday, 29 April 2011
Jack
Wednesday, 27 April 2011
Banner complete
Spot the difference
Fun with cloth...
So this afternoon I've been mucking about with the cloth modifier in max to get some good high poly versions of my banners. I've got some pretty cool (but time consuming) results out of it.
My first one on the right shows my first attempt, but after tweaking the settings and 10 or so attempts later I've got the sort of thing I want. Not too stretchy but clearly a flexable material that I want my banner to be made out of.
Next I've just got to map some designs onto it and bake down the normals to a lower poly version.
My first one on the right shows my first attempt, but after tweaking the settings and 10 or so attempts later I've got the sort of thing I want. Not too stretchy but clearly a flexable material that I want my banner to be made out of.
Next I've just got to map some designs onto it and bake down the normals to a lower poly version.
All the small things....
Tuesday, 26 April 2011
Trolly
Monday, 25 April 2011
For your information...
Sunday, 24 April 2011
Saturday, 23 April 2011
Jerry can low poly
Friday, 22 April 2011
Wednesday, 20 April 2011
Tuesday, 19 April 2011
Tyres in UDK
Jackets done
Monday, 18 April 2011
Because tyres need jackets too...
z4 Wires
Friday, 8 April 2011
WiP
Monday, 4 April 2011
WorkBench
So here's my workbench. I'm pretty pleased with the Galvanised metal texture I've created for it and other assets. It's a combination of Custom brushes on different layers. Firstly I lay down a rough dirt layer, not with too much contrast, then over the top of that I used a blochy brush to get the the areas of light and dark. I painted this layer solid black and white and the brush provides different tones depending on pen pressure. Then set this layer to a lower opacity. On top of that goes a bit more dirt and some scratches, depending on how worn it needs to look. The specular uses these same elements only tweaked so that it gives a higher contrast, and overall lighter to give the high specular of the metal.
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