Tuesday 18 January 2011

Pit Garage FMP Brief


Presentation In games is becoming more and more important, and with the increasing specifications of consoles and PCs, the integration of real time environments into menu systems and option screens becomes a possibility.

My task is to create a real time environment for presentation in a game engine. This environment will be a pit lane garage, located on the side of an international race track.

Attention to detail will be essential in creating a believable and functional environment. Things such as dirt, mess, and a used look will help this. Along with that, racing teams will only have a set amount of space allocated to them so makeshift solutions to storage and organisation will give it that extra sense of realism.

The garage should be styled on an existing pit lane area from a race track, although precision may be sacrificed for things such as artistic judgement and composition.

To go with this environment I am to make a car in accordance with the specs of current gen racing games. This car will have two variations.

• Stock – This variation will be the standard configuration of a car as if bought from the manufacturer.
• Racing Spec – This car will have been modified for racing at an International level. It will include such things as body kits, advertising vinyl and optimised interior.

Attention to detail will also be key in creating a realistic model, taking such things as, wear and tear , damage and make shift solutions to this into account.

Specifications

Tri count
Stock car – 20,000 tris
Racing Spec car – 30,000 tris

Texture Budget
Stock car – Exterior – 1x2048 (Diffuse,Bump,Spec)
Interior – 1x1024 (Diffuse,Bump,Spec)
Racing Spec car – Exterior – 1x2048 (Diffuse,Bump,Spec)
Interior – 1x1024 (Diffuse,Bump,Spec)
Car Wheels – 1x512 (Diffuse,Bump,Spec)
Car Lights – 1x512 (Diffuse,Bump,Spec)
Car Glass – 1x512 (Diffuse,Bump,Spec)

Environment – 80mb
Assets
- TV - Tyre - Storage Boxes
- Monitor Widescreen - Tyre with cover - Assorted Power tools
- Monitor Square - Tool Draws Small - Lighting Rig
- Laptop - Tool Draws Tall - Workspace Tabletop
- Keyboard and Mouse - Gas Cylinder Small - Computer chair
- Tower PC - Gas Cylinder Tall - Stool on wheels
- Processer Box - Assortment of hand tools -Team Banner
- Server cabinet - Assorted cans of Oil -Sponsor Banners
- Table - Boxes containing parts -Electrical Cables

Dynamic Effects
- Dynamic Lighting
- Animated Images on screens
- Pit lane ambient sound
- Light bloom from outside
- Radio chatter
- Interactive objects

Programs to be Used
3D Studio Max 2011 – Modelling
Adobe Photoshop – Texturing
Xnormal – Normal Map generation
UDK – Presentation of real time environment

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