So I've been working on my z4 lately and it's coming along. Body is nearly done and is 2,220 tris at the moment. I think I will probably do a high poly bake to get to get the detail and hard edges into the body work. My budget for this one, the stock model, is 20,000.
Friday, 25 February 2011
Chairs
Wednesday, 16 February 2011
Reflections...
Did a great little tutorial for the generation of real-time reflections. It's pretty simple to set up and looks really cool! It basically uses a render to texture actor to generate an image that is slapped onto the floor, and is updated in realtime at 1000fps. This means that everything from the rockets from your gun to your player character is reflected on this surface. I highly recommend people try this if you are trying to create a glossy, wet or generally reflective surface. The texture still needs tweaking and I'm not sure I'll stick with the diffuse material but the principle is there.
Find the tutorial here : http://forums.epicgames.com/showthread.php?t=733910
Tuesday, 15 February 2011
Monday, 14 February 2011
Wednesday, 9 February 2011
Laptop WiP
Computer and peripherals...
Quick update here. A HP desktop computer and microserver, with a logitech keyboard and mouse. Reference and texturing for the keyboard and mouse was easy since they're sat in front of me :) Textures were made in photoshop, and constructed the normals with Xnormal photoshop filter with a bit of high-poly baking, no slapping photos on planes here!
Monday, 7 February 2011
Wednesday, 2 February 2011
Monitor
Friday, 28 January 2011
Thursday, 27 January 2011
Over-exposed
Playing about with over exposure in this one. Jack pointed out today that in the '24hrs in 19500 frames' that all the whites in some scenes seemed to blur into one shape and gave it a really glowing look. Most of the night scenes were like this due to the massive amount of artificial light being thrown everywhere. A really cool look.
Wednesday, 26 January 2011
A darker one...
Paint over
Another quick paintover. Just messing around with colours and lighting. The Idea of turning the lights out in the computer section to make all the lights stand out and glow is really starting to appeal to me. I'll keep doing these quick paints for this week whilst drawing up a proper asset list and planning my time...
Tuesday, 25 January 2011
Concept 2
So I've bashed out a second concept paintover. I really like the lighting in this one. It would be nice to create a difference in the lighting between the mechanic and computer sections of the garage. If I am to do this I may need to put a more solid barrier between them two rather than the mesh. Even though the mesh will create some cool shadows it might make everything look a bit messy and covered in squares of light, maybe making the surfaces harder to read.
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