So after much baking, mucking around and tweaking the Gt3 is baked down. This is a pretty monotonous process that I don't enjoy. I tend not to get on very well with the normal map baking in max, and since in max you really need to do the high poly first and then streamline it was out of the question. So I did it in Xnormal, and although at first it was looking a bit ropey, after a bit of tweaking in photoshop and changing the flow of the mesh by turning triangles it's looking better.
Combined with Laurens Corijns' Xoliulshader, and the sexy cubemap with fresnel reflections feature, I am a happy bunny...
No comments:
Post a Comment