Friday, 13 May 2011

Gt3 Baked

So after much baking, mucking around and tweaking the Gt3 is baked down. This is a pretty monotonous process that I don't enjoy. I tend not to get on very well with the normal map baking in max, and since in max you really need to do the high poly first and then streamline it was out of the question. So I did it in Xnormal, and although at first it was looking a bit ropey, after a bit of tweaking in photoshop and changing the flow of the mesh by turning triangles it's looking better.

Combined with Laurens Corijns' Xoliulshader, and the sexy cubemap with fresnel reflections feature, I am a happy bunny...


GT3 High

And here's the high poly of the z4 GT3

High Polys

Well thanks to blogger I have to post my last 3 posts again...

Here is the high poly model of the z4. I basically took the low poly models and added edge loops to all of the hard edges, this stops everything from going blobby when you add turbo smooth.

I'm pretty pleased with the results and it should prove for some tasty normal maps...






Tuesday, 10 May 2011

Not at that checkered flag yet...

Uv'ing for the GT3 is done, it's a good thing the two versions have many objects that are the same, otherwise I'd be here all night.

Lights, Interior (apart from reinforcement pipes), wing mirrors, handles, roof and certain body parts are still the same, so no need to unwrap them!

I'm quite pleased with my work flow and amount of hours put in recently. Even though I let slack with the car it's all under control, and I've scheduled enough time to do it. I'm not going to lie, it's going to be a solid week of work but it'll be done at the end...

Monday, 9 May 2011

GT3

So today I've been modelling on my shiny new computer! It feels good to look at a 23inch screen after being stuck with a 16 inch laptop!

As a result my low poly GT3 is done. It took a while but I've got it down and I'm ready for a day of uv unwrapping tomorrow (woo).

Sunday, 8 May 2011

Sponsors galore!

I've done a couple more sponsors for the banners. It uses the same mesh and normal map, only swaped out the diffuse and squashed or stretched the mesh a bit to give a different shape to it.

Some quick details

Couple of quick things here, getting to the smaller details. Health and safety signs and some folded up cardboard boxes (using the existing texture)

Wednesday, 4 May 2011

It's getting close...

So the level's coming together now, still have a fair amount of things to do and tweak, but it's getting there









Sunday, 1 May 2011

My Model

I thought I'd post some pics of my Model Car that's been helping me with the modelling of my z4.

It's a beautiful little signed model that was given to me as a leaving gift from my work mates at BMW for the amazing year I spent there. When it comes to detailing this model is second to none, complete with accurate interior, colapsing mechanical roof, engine, working doors and steering wheel.

This was such a nice token of appreiciation and is something that I'll always treasure.






Friday, 29 April 2011

Jack done

So the jack is done. It uses a diffuse and secular...

Jack

Here's a 'Hydraulic long floor jack' to add to my assets. Hoping to get it textured and done today. I think my asset creation for the level is coming to a close, just a lot of unreal work to do in the coming weeks

Wednesday, 27 April 2011

Banner complete

And flag finished. Knocked back the normals a bit and added the slogan 'Freude am Fahren' which translates roughly as Joy in Driving.


Spot the difference


So the baking went better than expected, and first time! It's pretty hard to tell the difference between them, unless of course you're looking at the wires. All it needs is to clean up the holes that it's hung from and it'll be ready to hang!

Fun with cloth...

So this afternoon I've been mucking about with the cloth modifier in max to get some good high poly versions of my banners. I've got some pretty cool (but time consuming) results out of it.

My first one on the right shows my first attempt, but after tweaking the settings and 10 or so attempts later I've got the sort of thing I want. Not too stretchy but clearly a flexable material that I want my banner to be made out of.


Next I've just got to map some designs onto it and bake down the normals to a lower poly version.

All the small things....

A couple of familiar items here to help give my desks a more 'lived in' felling. It's all about the little things...